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Power Sink - Concept Art

This is a sample of the environmental concept art I did for the game Power Sink by Winterwire Games during 2024 and 2025. The game featured six unique biomes, each with its own set of flora and fauna, all deisgned by me.
I used a mashup of familiar and alien plants and fish give the impression of being in an alien world while still evoking real-world ecosystems. Many of the plants and animals are inspired by the Cambrian period, as well as various deep-sea plants and fish.
I am particularly happy with the lighting and colour palettes. I feel I was able to establish a unique look and feel for each biome through their colour palettes.

Paintovers for the game's six biomes.

Paintovers for the game's six biomes.

Flora designs for the Sunny Reef, the first biome visited in the game.

Flora designs for the Sunny Reef, the first biome visited in the game.

Miscellaneous flora designed for the game's first 3 biomes.

Miscellaneous flora designed for the game's first 3 biomes.

Unused environmental props for the Smokey Depths biome.

Unused environmental props for the Smokey Depths biome.

Miscellanous fish designed for the shallow ocean biomes.

Miscellanous fish designed for the shallow ocean biomes.

Miscellanous fish designed for deep ocean biomes.

Miscellanous fish designed for deep ocean biomes.

Rough brainstorming sketches of fauna for the Murky Wilds biome.

Rough brainstorming sketches of fauna for the Murky Wilds biome.

Interior design for the Bell Station

Interior design for the Bell Station